The car can be a bit 'slippery' to control and collision detection isn't great. You either drive or walk, with driving being a very enjoyable experience as you can fly with quite a bit of freedom. The simplistic gameplay serves Cloudpunk well. Elaborating further would risk spoiling the story so I'll stop, but the lack of impact of decisions and anti-climactic ending marred my experience somewhat. what this does mean is there is some replay value. A second playthrough would probably illuminate this for me but I have other games in my backlog to tend to. A key mechanic seems to be the choices you can make throughout the game, and while these are interesting, I didn't notice how much of an impact these choices made. A handful of characters are consistent throughout the game and become very memorable despite never seeing more than a thumbnail picture of them. Quite an unremarkable premise, however it's the character development that is most remarkable about this game. Cloudpunk is an illegal delivery company and you are working your first shift for them. The story of Cloudpunk is the bread and butter of the game. A smoother framerate would have brought the game closer to five stars. The main issue I had with the graphics was the framerate drops, especially when transitioning between areas. I noticed that there is a lot of pop-in when driving around and this causes issues when driving at higher speeds. Despite this, I found the graphics mesmerising due to the omnipresent neon lights. Graphically, Cloudpunk is immediately different not modern AAA standards but instead a retro and pixellated graphics system that is actually quite befitting of the cyberpunk theme. However it couldn't be more different in every other aspect and deserves recognition. However it couldn't be more different in Cloudpunk has the misfortune of being close to Cyberpunk 2077 both in the cyberpunk themes and name. Cloudpunk has the misfortune of being close to Cyberpunk 2077 both in the cyberpunk themes and name.
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